Maleficent
Opening shot of Maleficent's castle as the Disney logo

Opening shot of Maleficent's castle as the Disney logo

Wide shot showcasing the silhouette of Maleficent's castle

Wide shot showcasing the silhouette of Maleficent's castle

Closer shot at some of the details for Maleficent's castle

Closer shot at some of the details for Maleficent's castle

Lookdev and lighting - Rock wall, dust, ground

Lookdev and lighting - Rock wall, dust, ground

Lookdev and lighting - Rock wall, dust, ground

Lookdev and lighting - Rock wall, dust, ground

Lighting - Foreground grass, stone statues, forest, raven

Lighting - Foreground grass, stone statues, forest, raven

Lighting - Forest creatures, crowd soldiers, stone statues, forest

Lighting - Forest creatures, crowd soldiers, stone statues, forest

Lighting - Soldier armour

Lighting - Soldier armour

Maleficent

Maleficent was one of the first films where I had the opportunity to model a prominent hero asset. I was responsible for most of the modeling and assembly of Maleficent's castle, which luckily for me was featured in the first shot of the film, as a replacement for the iconic castle in the Disney logo. The castle's silhouette was the most important element, as there are several shots seen from a far, with high contrast, but we needed details for long sweeping shots that were close up. Our primary reference for this was Mont Saint-Michel, a seaside castle in Normandy, France.

I had the unique opportunity to also work as a lighter on the show, my first show in that position. The battle between the forest creatures and soldiers was a great introduction to lighting several different kinds of elements at once, and understanding elements of the studio pipeline at both ends of the spectrum ended up being a skill that has helped me throughout my career.

The artists and supervisors on this team were a fantastic group to work with, many of which I have worked with again on shows since this one.

More artwork