3D Modeler. Car enthusiast. Avid traveler. I specialize in Hard Surface Modeling, and for over 10 years, I've had the opportunity to work at some of the top VFX studios, such as ILM, MPC, and Prime Focus.
I've always had a passion for mechanical things, and video games. In 2008, I decided I'd learn how video games are made, leaning towards the artistic side of it. During my education, I realized it was film I really wanted to work with, as that was another world that intrigued me. Since then, I've continued to develop my design skills to help bring things to life on screen. Now, I'd like to begin to share some of my work from the past 10 years, and explore new avenues of art and design I've been curious about.